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AmigActive 10
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vidhrdw
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avgdvg.h
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C/C++ Source or Header
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2000-05-13
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2KB
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56 lines
#ifndef __AVGDVG__
#define __AVGDVG__
/* vector engine types, passed to vg_init */
#define AVGDVG_MIN 1
#define USE_DVG 1
#define USE_AVG_RBARON 2
#define USE_AVG_BZONE 3
#define USE_AVG 4
#define USE_AVG_TEMPEST 5
#define USE_AVG_MHAVOC 6
#define USE_AVG_SWARS 7
#define USE_AVG_QUANTUM 8
#define AVGDVG_MAX 8
int avgdvg_done (void);
WRITE_HANDLER( avgdvg_go_w );
WRITE_HANDLER( avgdvg_reset_w );
int avgdvg_init(int vgType);
/* Apart from the color mentioned below, the vector games will make additional
* entries for translucency/antialiasing and for backdrop/overlay artwork */
/* Black and White vector colors for Asteroids, Lunar Lander, Omega Race */
void avg_init_palette_white (unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
/* Monochrome Aqua vector colors for Red Baron */
void avg_init_palette_aqua (unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
/* Red and Green vector colors for Battlezone */
void avg_init_palette_bzone (unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
/* Basic 8 rgb vector colors for Tempest, Gravitar, Major Havoc etc. */
void avg_init_palette_multi (unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
/* Special case for Star Wars and Empire strikes back */
void avg_init_palette_swars (unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
/* Monochrome Aqua vector colors for Asteroids Deluxe */
void avg_init_palette_astdelux (unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
/* Some games use a colorram. This is not handled via the Mame core functions
* right now, but in src/vidhrdw/avgdvg.c itself. */
WRITE_HANDLER( tempest_colorram_w );
WRITE_HANDLER( mhavoc_colorram_w );
WRITE_HANDLER( quantum_colorram_w );
int dvg_start(void);
int avg_start(void);
int avg_start_tempest(void);
int avg_start_mhavoc(void);
int avg_start_starwars(void);
int avg_start_quantum(void);
int avg_start_bzone(void);
int avg_start_redbaron(void);
void dvg_stop(void);
void avg_stop(void);
#endif